Isometric playground scene created in Blender. Most of the elements were modeled using free plans from myoutdoorplans.com.
What started as a single large fort playset quickly grew into a full playground build. Each prop was constructed plank by plank, which made the process feel close to building them in real life. I added rubber safety mats under the different play areas both for realism and to break up the grass visually. The ground itself is a particle-based grass system with color variation and a muddy base material underneath.
For presentation, I included close-up isometric shots of individual props, clay renders, and a clay-to-rendered animation to showcase the workflow.
This project was a fun return to isometric work, and it’s easily one of my favorite builds so far.