This project was developed as part of my ongoing skills development in architectural visualization, with the goal of progressing toward a career in this industry. It was created during the Blender Udemy course Full Interior Scene Creation and served as an opportunity to refine my workflow, composition, and presentation techniques.
The scene combines elements built from scratch, including the room layout, wall paneling, windows, and key furniture pieces, with select assets sourced from BlenderKit and the IKEA add-on for secondary furniture, props, and plants. The intent was to create a cohesive, realistic interior while applying and building upon skills I’ve developed in previous projects.
Included in this project are hero renders in both day and night lighting, supporting camera angles, clay and lighting setup previews, and a breakdown animation illustrating the transition from clay to fully textured renders.
All creation and rendering were completed in Blender.